desksraka.blogg.se

Warhammer vermintide 2 cosmetics drop rate
Warhammer vermintide 2 cosmetics drop rate





warhammer vermintide 2 cosmetics drop rate

Skaven and Chaos now have a higher chance of appearing in a mission compared to Beastmen. Players should now be able to complete “Feed Me Sinner!” on Cataclysm difficulty.įixed a spot where players could mitigate enemy attacks entirely.Ĭhanged how enemy faction populations are determined in the missions. Now objectives are always 80% of the bar and the rest of the 20% is collected by killing at least 80% enemies spawned by terror events (roamers are worth very little)įixed an issue where a player who dies during the escape sequence respawns in an illogical location.įixed a patrol path to stop a particular patrol spawn from getting stuck.įixed a location where enemies would do a long leap to players at a specific location instead of just pathing as expected. We’ve revisited the spawning / end events on certain levels (No more exploding loot rats, for now…) Reduced the severity of damage scaling when reaching beyond Weave 60. We’ve tweaked how we calculate how much each enemy killed contributes to the overall bar in a weave to be more consistent and reliable. ‘Life’ Wind: The Thorn Bushes now deal more damage and last longer, but no longer slows and despawns after a single proc.įixed various sticky locations, exploitable spots, hang-ledges, collisions and deathzones.įixed reported scenarios where there was not enough Essence to fulfil an objective.

warhammer vermintide 2 cosmetics drop rate

Temp health degenerates at an increased rate. ‘Death’ Wind: Now only damages permanent (green) health, and gives you temp health equivalent to the health lost. Stopped Beastmen spawning behind the portcullis during the barrel event.įixed various sticky spots and hang-ledges.įixed various sticky spots and Out of Bounds locations.įixed an Out of Bounds that could lead to a soft lock.įixed a location where bots could get stuck.įixed a spot where enemies could not path to the player during the final encounter.įixed a few hang-ledges so players don’t just drop off an edge to immediate death where intended.įixed a spot where the AI navmesh was floating ever so slightly above the terrain.įixed a crash that could occur during the Bodvarr encounter.Īdusted ‘Nav Mesh’ (AI Pathing) to avoid enemies spawning beneath the water. Added and adjusted collisions to prevent Out of Bounds.įixed a respawn point that could send players back beyond a point of no return.įixed spot where cannonball could go out of bounds and become unobtainable.įixed a spot where heroes would just fall to their death instead of hanging off the ledge.ĭying near the first Tome should no longer spawn you near the third Tome.įixed some illogical respawn points and sticky spots.







Warhammer vermintide 2 cosmetics drop rate